Interaction Design Books

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    Building Mobile Experiences

    Building Mobile Experiences presents an approach to designing mobile media that takes advantage of the Internet-connected, context-aware, and media-sharing capabilities of mobile devices. It introduces tools that can be used at every stage of building a mobile application, from concept creation to commercialization, as well as real-world examples from industry and academia.

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    Sketching User Experiences: The Workbook

    In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.

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    A Touch of Code

    Today's designers are creating compelling atmospheres and interactive experiences by merging hardware and software with architecture and design. This book is a collection of this innovative work produced where virtual realms meet the real world and where dataflow confronts the human senses.

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    Designing Interactions

    In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology.

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    Stores and Retail Spaces 10

    The tenth edition of this popular series, with 300 full-color photos, features 43 cutting-edge new and renovated specialty shops, department stores, shop-in-shops, shopping center kiosks, food courts, counter-service and sit-down restaurants, supermarkets, convenience stores, specialty food shops, entertainment facilities, service retailers, exhibits, manufacturer showrooms and auto dealerships.

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    Thoughts on Interaction Design

    Thoughts on Interaction Design gives individuals engaged in this profession the dialogue to justify their work to other stakeholders. It provides a framework upon which to build intellectual discourse, and it substantiates the rigorous and unique nature of interaction design work.

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    The Art and Science of Interface and Interaction Design

    This book brings together key theoreticians and practitioners of Interaction Design. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

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    Designing for Interaction

    Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer.

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    Human-Computer Interaction: Interaction Design and Usability

    This four-volume set LNCS 4550-4553 constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, china, in July 2007, jointly with 8 other thematically similar conferences.